🤳 Aru-scan

A DIY system that allows parents to build interactive activities through scannable markers
Introduction (Courtesy of dr. clement zheng)
"In this platform, students were challenged to redefine the boundaries of the magic circle commonly associated with video games; and to develop projects that facilitate playful and tangible experiences for a specific audience in mind. Students built DIY systems that facilitated tangible play experiences. These experiences are powered by everyday mobile devices, leveraging onboard sensors and cameras for interaction sensing and computer vision.

This platform was conducted in collaboration with VIVITA Singapore. Throughout the semester, we had the privilege of visiting their space (VIVISTOP Orchard) and students got to deploy and discuss their prototypes with VIVITA members."
MY ROLE
As UX/UI designer and front-end developer, my responsibilities included concept ideation, stakeholder interviews, user testing, wireframing, UI design, and software development. I collaborated with my teammates to ensure the seamless integration of the physical and digital experiences.
 (Huge thank you to my teammates for welcoming me to the team with open arms!)
PROJECT SCOPE
A team of three designers (Teammates: Joseph Liew & Tanya Verma). 4 months
TOOLS
Figma, Miro, HTML/CSS, JavaScript, Fusion360,3D Printing
background
“I want to empower people who have no technical experience–middle schoolers, high schoolers, my grandparents–to make an interface rather than accept what others make.” -Peter Gyory
Key Takeaways
Finally putting my CS Minor to use

Although I had no prior experience in HTML/CSS, I was able to flex to fill the front-end developer role due to my background in CS. It felt extremely rewarding to leverage these skills in a design project for the first time.